Afternoon Troop Activities
Make the most of your afternoons at camp this year with our new afternoon schedule.  Following an hour siesta the afternoon program opens up to allow Scouts to experience summer fun as a troop. On Monday through Thursday, Camp Hinds offers 12 activities periods (three each day) for troops to experience all the areas of camp.  Many activities are 50 minute sessions but some are longer. It is our hope that each troop will try to schedule at least one activity in each of our 12 program areas.
  • Please attend activities as a group, encourage all Scouts to come and try the activity.
  • All troops must have an adult present at the activity.
  • If you opt for a troop time and want to visit a program area please ask them ahead of time.
  • We will try to accommodate your requests however we may have to move one of your selections to another period or have to cancel an activity due to weather or staff limitations
  • If you end up not going to a scheduled session please let the office or the area know!
  • Realize that you may be sharing an area with another troop!
  • Never invite yourself into a program area that is not staffed!
To Register: Register for afternoon activities by completing the form in the back of this guide or at the Scoutmaster and SPL orientation meeting at 1:00pm on the Sunday you come to camp. Many sessions have restricted sizes or certain days of operation so preference will be given to those who register early, all others will be put into the system Sunday afternoon following check-in.

Afternoon Troop Activity Selections

The following is a description of the available activities organized by program areas.


Tenny River Run (3 Periods)
Grab a canoe or kayak and head on a scenic adventure down the Tenny River to Crescent Lake. The perfect activity for a troop of swimmers – the unit will be expected to provide the proper leadership for this trip, including one with Safe Swim Defense and Safety Afloat Training (training available for leaders online or Monday at camp).

Troop Boating (1 Period)
Enjoy a little time on the water in a rowboat, canoe or kayak.


CPR Practical (1 Period offered Periods 4-6)
This session will educate Scouts in how to do the basics of CPR and the Heimlich. This is not a certification course but it does satisfy the CPR requirement for aquatic merit badges, First Aid, and Emergency Preparedness.
Camp Improvement Project (1 Period)
This type of project will be designated by the commissioner or ranger. You may be asked to do brush cleanup, move a fence, clean up an area, build or put something together.

Campsite Improvement (1 Period) 
Earn some extra inspection points by coming up with a project to improve your site. Please communicate your ideas with the commissioner or ranger before acting, material may be provided if project is approved.

Agawam Output
This program is available on Wednesday only on a first come first serve basis and is limited to 20 participants.  Plan your own unique Outpost.  Either hike or canoe to this rustic campsite on Crescent Lake.  How you plan it is up to you.  Include preparing your meals, a swim in the lake, a campfire at night, and sleeping under the stars, or under your canoe, or under a tarp.  If you wish to go by canoe, you must sign-up for the Wednesday Tenny River Run.  You must submit an Outpost Planning form to the program director.  

COPE & Climbing

Team Building Games (1 Period)
Learn to listen, see things differently, jump into a situation and talk your way out of anything! Don’t miss this chance for some team building super fun activities with your troop.

COPE Preview (1 Period) 
Is your troop interested in learning what C.O.P.E is all about?  Your troop will need to work together as a group to complete the challenge of one or more of our new C.O.P.E. low elements.

Troop Climb (1 Period) 
Reach new heights with your troop.  Join our staff at the climbing wall and see if this is your new favorite sport.  Each session is limited to 15 participants.  Signup for multiple sessions if you troop is larger than 15.


Survival Bracelets (1 Period, offered Periods 4-6)
“Be Prepared” for anything while wearing a paracord bracelet that you made yourself.  Stop by the Craftshop for this fun and useful project.

Craftstrip projects (1 Period, offered Periods 4-6)
Craftstrip has been a popular craft with the Boy Scouts since its introduction at the Third World Jamboree in 1929.  Your troop will have the chance to work with craftstrip (gimp).  Make a lanyard, neckerchief slide, bracelet, and more.  Learn how to do lacing, make a round braid or a spiral braid for your project.

Leather Projects (1 Period, offered Periods 4-6)
Use some of our patterns or design your own to make some useful leather project.  Learn how to punch, lace, and stitch leather, tooling techniques and more.

Duck Tape Projects (1 Period, offered Periods 4-6)
What kind of useful and decorative project can you make using only duct tape?  These projects could include a neckerchief slide, watch band, toy, laptop case, pouch, wallet, or patrol flag.  Do you have a favorite decorative duct tape, then bring it along.

Neckerchief Slides (1 Period)
Make neckerchief slides by pouring Plaster of Paris into special molds or carve them from wood.  Schedule this at the beginning of the week so the plaster has time to dry or you have
                     time to finish your carving.

Neckerchief Slide Painting (1 Period)
Now that you have your slide made, schedule this later in the week so you can finish your master piece.


Swamp Romp (1 Period, offered Period 4 and evenings upon request)
A Camp Hinds tradition since 1986!  Now you can join our Nature staff for a romp in our swamp. Be prepared to forge through the swampy areas of camp and maybe learn something about aquatic wildlife while you are there.  Shoes required for all participants. Wear footwear and clothing that can get wet and muddy.
Conservation Project (1 Period) 
Join our Nature Staff to help camp preserve its greatest resource, Nature. In this project you may work on clearing or moving a trail, creating erosion control, or improving wildlife habitats. 

Nature Hike (1 Period)
Guided by one of our nature staff, hike along one of our nature trails and learn to identify some of the common ground cover, shrubs, and trees of the area.  Keep your eye out for animal signs and your ears open for bird calls.

Nature Scavenger Hunt (1 Period)
Compete in a nature scavenger hunt pitting patrols against each other.  Which patrol can find the most items on the list.  As well as the list, each patrol will be given resources to help them identify what they find.


Rattle Snake Mountain Hike (3 periods)
Meet at Polaris for a brief introduction.  Maps of the trails will be provided.  Your unit will be expected to provide the proper two-deep leadership and take the afternoon and enjoy the wonderful views up Rattlesnake Mountain.

Blindfolded Tent Pitching (1 Period)
Every good Scout knows how to pitch a tent.  But, could you do it blindfolded? Try this for some great intra-troop patrol competition.  All Scouts will be blindfolded and have to pitch a tent following the directions of the patrol leader who can see but not help.  Which patrol can get it done the quickest?  Which patrol has the best looking tent ?

Knot Relay (1 Period)
This session will begin with a review of how to tie some basic knots (square, overhand, two half hitches, tautline, bowline, sheet bend, and clove hitch).  The end of the session will be a knot tying relay race of between patrols.


Tomahawk Throwing  (1 Period)
Try your hand at learning the skill of tomahawk throwing.  Practice this old time Scouting skill with your troop.

How to Use GPS (1 Period)
The compass cannot be replaced, but understanding how to use electronic orienteering devices is an important skill for people who enjoy the wilderness. 

Geocache Course (2 hrs)
Go on a modern treasure hunt, on a quest to use a GPS and your know-how to locate a series of caches throughout Camp Hinds.

Cooking Demonstration (1 Period)
Would you like to learn some new cooking techniques and recipes?  Then this is for your troop.  Our staff will be prepared to show you new ideas in dutch ovens, utensiless cooking, hobo stoves, charcoal and more.

Tripod Water Boiling (2 periods)
Instructor: Demonstrates Tripod Lashing and sample fire lays.  Gives each group a #10 can with 1 inch of water with dish soap added.
Scouts: Build a tripod, hang the #10 can from the tripod, build a fire under the #10 can until the soapy water overflows the #10 can.  First  patrol to get the water to overflow the can is the winner.
Matchless Fire Building (1 period)
Instructor: Demonstrates several methods that can be used to start a fire without a match
Scouts: Select one method and start a fire.   Who can get a sustainable fire going first?  Fuel piled no higher than lower string (9 inches above ground).  Who can burn the top string (16 inches) first?
Monkey Bridge (2 periods)

Instructor: Give activity instructions and provide materials.
Scouts:  Which patrol can assemble the monkey bridge first and get all Scouts across.  Take bridge apart when finished.

Totin’ Chip & Firem’n Chit
(No signup Required)

Monday or Tuesday, Period 5 (3:00pm-3:50pm)
Totin’ Chip - This certification grants a Scout the right to carry and use woods tools. The Scout must show his Scout leader, or someone designated by his leader, that he understands his responsibility.

Monday or Tuesday, Period 6 (4:00pm-4:50pm)
Firem’n Chit - This certification grants a Scout the right to carry matches and build campfires. The Scout must show his Scout leader, or someone designated by his leader, that he understands his responsibility.

Shooting Sports

Rifle Shooting – Troop Shoot (1 Period)
Wander up to the Rifle Range and shoot with our knowledgeable and extremely accurate shooting sports staff!

Archery – Troop Shoot (1 Period)
Try your skill at the archery range and see if you can out score your friends!


Team Sports (1 to 3 periods)
Divide your troop into two teams or challenge another troop in a game of baseball/softball, basketball, flag football, lacrosse, soccer, volleyball, or ultimate Frisbee.

Fitness Relay (1 period)
Place paper bag with cards at start line for each patrol.
Patrols line up single file. On 'Go' signal, patrol leader picks card from bag, reads it and does that task out around the cone and back to tag the next scout.  A scout can not choose a card until he has been tagged. First patrol to get through all tasks wins.
Disc Golf (2 or 3 periods)
Experience the thrill of one of the fastest growing sports – Disc Golf!  Enjoy two full days learning on the newly expanded Camp Hinds course.


Basic Rescue Skills  (1 Period)
Learn and practice reaching rescues using such things as arms, legs, branches, towels, poles and paddles.  Also practice using items that can be thrown such as lines, ring buoys, and free floating supports.

Instructional Swim (1 Period)
Get swimming lessons from our fine staff and improve your strokes such as the side stroke, elementary backstroke, trudgen, crawl, and breast stroke.  Also get help with floating, treading water, or surface diving.

Safe Swim (1 Period)
Receive instruction and practice on running your own troop swim in a primitive setting.  Set up the area, post lifeguards, and run a safe swim without docks, lemon lines, and buddy boards, etc.  Meet at West Beach.

Troop Swim (1 Period)
Get wet and enjoy the water.

Water Games (1 Period, offered Period 4-6)
Play water polo, water basketball, water volleyball, or water tag against another troop.  The specific game you play can be picked when you arrive.

1st & 2nd Class Rank Swim
(7:00pm any day Monday through Thursday)
(No signup required)

Come by West Beach and complete the second and first class swim requirements!
Also read about the new period 1 Polaris Aquatics program - here

Second Class Requirements:

  • 8a. Tell what precautions must be taken for a safe swim. 
  • 8b. Demonstrate your ability to jump feet first into water over your head in depth, level off and swim 25 feet on the surface, stop, turn sharply, resume swimming, then return to your starting place. 
  • 8c. Demonstrate water rescue methods by reaching with your arm or leg, by reaching with a suitable object, and by throwing lines and objects. Explain why swimming rescues should not be attempted when a reaching or throwing rescue is possible, and explain why and how a rescue swimmer should avoid contact with the victim. !
First Class Requirement:
  • 9c. With a helper and a practice victim, show a line rescue both as tender and as rescuer. (The practice victim should be approximately 30 feet from shore in deep water.) 

STEAM Center

Mystery Challenge (3 periods, offered Period 4-6) 

This will be in the same vein as the great egg drop challenge but these activities will be much more involved.  The actual challenge given to the patrols (or small groups) will be a surprise.  Patrols will be given supplies and a challenge to complete before the end of the time period.  Can your patrol successfully complete the challenge?

Bottle Rockets (3 periods, offered Period 4-6)
This activity involves Scouts working with a buddy or his patrol to design and construct a water powered bottle rocket designing by adding a nose cone, fins, and weights to two 2-liter soda bottles.  The rocket to achieve the greatest time in the air wins!  Troops need to bring 2 empty two-liter soda bottles for each team participating in this event.
Lego Derby (2 periods, offered Period 4-5)
Each pair of Scouts will be given a set of Lego derby wheels which will run on a standard Pinewood Derby track. Scouts will be given 20-30 minutes to design and build a derby car out of assorted Lego blocks following a set of pre?printed design rules. At the end of the time, all cars will have a race or two. After the race, teams will have the opportunity to re-design their cars. A second set of races will be held. Again
teams will have time to re-design their cars. At the end of the period, the car with the best time will be saved for a campwide race off on Thursday evening.
For the activities below, leaders are encouraged not to share the activity descriptions with their Scouts ahead of time so that Scouts can express their own creativity.
Marshmallow Tower  (1 period, offered Period 4, 5, or 6)
Each patrol is given 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow. Given a time frame of about 20-30 minutes, the groups must build the tallest free-standing structure out of the spaghetti. The marshmallow needs to be on top.
Marble Run  (1 period, offered Period 4, 5, or 6)
The challenge is to create a marble track using the given materials and have the marble land in an 8” square and remain there. Each patrol gets: 1 piece of cardstock, 3 straws, 1 piece of string, 3 sheets of paper, 5 mailing labels, 4 paper clips, 3 rubber bands, and 2 pencils to complete this task. 

Troop Time

Troop Time (1 Period)
Take a break in the afternoon and play some board games under the humid weather, work on your troop plaque, play a sport, conduct your own units program - it’s up to you!
Download PDF of
Troop Activity Registration Form

Last Update: February 26, 2018