Merit Badge Prerequisites - 2018
These badges have requirements that need to be complete before you come to camp.If you donít do them, you will get a partial.

These merit badges have pre-requisites that must be met before you can signup for the badge.

These merit badges will be a partial until you complete some requirements that you must do after camp..
Merit Badge
Area/Location
Available to
Notes
Prerequisites/Preparation
Additional Information
Archery MB
@ Shooting Sports
Open to Returning Scouts
None
Single Period Class
Offered Per 1 or 2 or 3
Class Size Limited to 16
Art MB 
@ Craftshop
Open to All Scouts
Requirement #6 -Visit a museum, art exhibit, art gallery, artists' co-op, or artist's workshop
AstronomyMB
STEAMCenter
Open to Returning Scouts
Requirement #8 Ð Complete one option.
Will require at least one star gazing session on a clear evening during camp.
Athletics MB
@ Sports
Open to Returning Scouts
Must Complete all of requirement #3 (participate for one season) and requirement #5 (Complete activities in four groups)
Camp is providing a counselor for Scouts who have done the participation requirements.
Offered Per 2
BackpackingMB
@ Scoutcraft
Open to Returning Scouts
Must Complete Requirement #10 and #11 after camp.
Bring a backpack designed for hiking.
Offered Per 1
BasketryMB
@ Craftshop
Open to Returning Scouts
None
May be challenging for younger Scouts.May require some out of class work.
Offered Per 1
BSA Lifeguard
@ Aquatics
Open to adults and Scouts15 years of age or older
Requirement #6 - Show evidence of current training in American Red Cross First Aid and American Red Cross CPR/AED for the Professional Rescuer or equivalent.
Scouts must have Swimming MB, Lifesaving MB, and First AidMB.
Offered Per (1-3) or (4-6)
May require some additional evening time
Camping MB
@ Scoutcraft
Open to Scouts 13 and older
Requirements #4b Ð help a patrol prepare for an actual campout..
#8d - Cook at least one breakfast, one lunch, and one dinner for your patrol É 
#9 a Ð 20 days & nights & 9b special experiences.
Requirement 5e - Bring backpack and be prepared to do an overnight at camp.
Eagle Required merit badge
Offered Per 3 or Per (3-6) MT
Canoeing MB
@ Aquatics
Open to Returning Scouts
Needs to be classified as a Swimmer.
Bring footware that can get wet for swamping.
Offered Per 2 or 3



Merit Badge
Area/Location
Available to
Notes
Prerequisites/Preparation
Additional Information
Chess MB
@ Dining Hall w/Trail to Eagle Staff
Open to All Scouts
None
Evening merit badge.Be part of the Camp Hinds Weekly Chess Tournament.
Offered Evening (M-R)
Citizenship in CommunityMB
@ Trail to Eagle
Open to Scouts 13 or older
Requirements #2 Ð Bring community map
#3 Ð Attend meeting & be ready to discuss 3b
#4b Ð Interview 
#7c - volunteer at least eight hours
#8 Ð bring information to complete
Eagle Required merit badge
Offered Per 1 or (4-6) M&T
Citizenship in the Nation MB
@ Trail to Eagle
Open to Scouts 13 or older
Requirement #2 ÐVisit 2 nationally approved places, etc.
#3 Ð Read front page or watch news for 5 days and be prepared to discuss, etc.
#8 Ð Write letter to Senator or Congressman, etc.
Eagle Required merit badge
Offered Per 2 or (4-6) M&T
Citizenship in WorldMB
@ Trail to Eagle
Open to Scouts 13 or older
Requirement 3a Ð Come prepared to discuss.
Eagle Required merit badge
Offered Per 2 or 3
Climbing MB
@ COPE & Climbing
Open to Scouts 13 or older
Climbers need to bring long sleeve shirt, long pants, and acceptable footware (sneakers or flexible closed toe shoes)
Climbing will be on our climbing wall and on open rock faces.
Double Period Class Per 1&2
Communication MB
@ Trail to Eagle
Open to Scouts 13 or older
Requirements #5 Ð Attend a public meeting, etc.
#8 - Plan a troop or crew court of honor, campfire program, or an interfaith worship service. etc.
Eagle Required merit badge
Offered Per 1 or (4-6) W&R
Composite Materials MB
@ Trail to Eagle
Open to Returning Scouts
Offered Per 2
Cooking MB
@ Scoutcraft
Open to Returning Scouts
Requirements #3 - Bring in the "Nutritional Facts" labels from 5 different food items.
# 5 - Complete at home and bring all paper work and verification. 
# 7 - Complete at home and bring all paper work and verification.
Will be cooking lunch in Scoutcraft area on Thursday
Eagle Required merit badge
Offered Per 2 or 3
Cycling MB
@ Sports
Open to Returning Scouts
Know the parts of a bicycle.
Double Period Class Per 1 & 2
Although camp has some bikes available, Scouts may feel more comfortable if the bring their own bike and helmet.
Digital TechnologyMB
STEAMCenter
Open to All Scouts
Requirement #1 - Show your counselor your current, up-to-date Cyber Chip card.
Offered Per 1
Electronics MB
STEAMCenter
Open to All Scouts
Offered Per 3




Merit Badge
Area/Location
Available to
Notes
Prerequisites/Preparation
Additional Information
Emergency Preparedness MB
@ Scoutcraft
Open to Returning Scouts
Requirements #1 Ð Earn First AidMB
#2c - Complete a family plan
#6c - Your community's emergency
management director
#8a, 8b, 8c - troop mobilization
#9a, 9b or 9c Ð family safety
Eagle Required merit badge
Offered Per 1 or 3
Environmental ScienceMB
@ Nature
Open to Scout 13 or older
Merit badge pamphlet is required for this class
Double Period Class Per 1 & 2
Class requires some hand written essays.
Eagle Required merit badge
Exploration MB
@ Scoutcraft
Open to Scout 13 or older
On Thursday Scouts will be on an overnight Expedition.
Double Period Class Per 2 & 3
Fingerprinting MB
@ Craftshop
Open to All Scouts
Bring a pencil to dinner.Class starts immediately after dinner on Monday or Tuesday.
Offered Evening M or T
Fire Safety MB
@ Scoutcraft
Open to All Scouts
Requirement #6a - Draw a home fire-escape plan, create a home fire-drill schedule, and conduct a home fire drill.
#11 - Visit a fire station, etc.
First AidMB
@ Scoutcraft
Open to All Scouts
Requirements #1 Ð Must have first aid skills up to and including First Class.
#2d Ð Make a first aid kit for your home and bring picture of kit to camp.
Eagle Required merit badge
Offered Per 1 or 2
FishingMB
@ Nature
Open to All Scouts
Requirement #9 - Catch at least one fish, clean it, and cook it. Scouts may have to devote some out of class time to fishing in our lake or river or bring documentation that they have completed this requirement.
CampHinds does have poles available to Scouts, however, we welcome Scouts to bring their personal fishing gear.
Fly FishingMB
@ Nature
Open to Returning Scouts
Requirement #10 - Catch at least one fish, clean it, and cook it. Scouts may have to devote some out of class time to fishing in our lake or river or bring documentation that they have completed this requirement.
CampHinds does have poles available to Scouts, however, we welcome Scouts to bring their personal fly fishing gear.
Offered Per 1
Forestry MB
@ Nature
Open to All Scouts
None
GeocachingMB
STEAMCenter
Open to Returning Scouts
Requirement #8 Ð Do one and bring documentation
GPS device is helpful but not required.
Graphic Arts MB
STEAMCenter
Open to all Scouts
Bring a white t-shirt to print on
Offered Per 1


Merit Badge
Area/Location
Available to
Notes
Prerequisites/Preparation
Additional Information
Hiking MB
@ COPE & Climbing
Open to Returning Scouts
Requirement 4 can be partially fulfilled at camp 1x5mi, 3x10mi, 1x15mi.
Requirements 5 (20 mi) and 6 (reflections) would need to be completed before camp.
Offered Per 3.
Indian LoreMB
@ Craftshop
Open to All Scouts
Requirement #1 - Give the history of one American Indian tribe
Insect StudyMB
@ Nature
Open to Returning Scouts
Requirement #9 - Raise an insect through the complete metamorphosis
Offered Per 1
Inventing MB
STEAMCenter
Open to All Scouts
Requirement #8 Ð Participate in club or visit a museum.Bring documentation.
Offered Per 3
Kayaking BSA
@ Aquatics
Open to Scouts 13 and older
Needs to be classified as a Swimmer
Offered Per (4-6) M or (4-6) T or
(4-6) W or (4-6) R
Kayaking MB
@ Aquatics
Open to Returning Scouts
Needs to be classified as a Swimmer.
Bring footwear that can get wet for swamping.
Offered Per 1 or 2
LeatherworkMB
@ Craft shop
Open to All Scouts
Requirement #4 - Recondition or show that you can take proper care of your shoes, a baseball glove, a saddle, furniture or other articles of leather. Bring documentation.
Offered Per 2 or 3
Lifesaving MB
@ Aquatics
Open to Returning Scouts
Must pass the camp swimmerÕs test.
Must complete swimming requirements through First Class and have Swimming Merit Badge.
Needs to participate in a CPR session at camp or present a CPR certification.
Offered Per 2 or 3
Mile Swim
@ Aquatics
Open to All Adults and Scouts
Needs to be classified as a Swimmer.
Offered at 7:00pm
Have a conflict Ð see the Aquatics Director for an alternate time
Mammal StudyMB
@ Nature
Open to All Scouts
Requirement 3c Ð Scouts may find it easier to write the report at home.
Offered Per 2
Model Design & Building MB
STEAMCenter
Open to Returning Scouts
#5 Ð Start working on this requirement.

Merit Badge
Area/Location
Available to
Notes
Prerequisites/Preparation
Additional Information
MotorboatingMB
@ Aquatics
Open to Scouts 13 and older
Needs to be classified as a Swimmer.
Must have Swimming MB and one boating merit badge.
Class Size is limited
Needs to participate in a CPR session at camp or present a CPR certification.
Moviemaking MB
STEAMCenter
Open to All Scouts
Double Period Class Per 1 & 2
MusicMB
@ Rec Hall
Open to All Scouts
Requirement #3 -If you have participated in your school band or chorus please bring a note/program showing your participation.
#4 Ð Bring documentation
Evening merit badge.Meets Monday, Wednesday, and Thursday.
Scouts are welcome to bring instruments to play in class.
NatureMB
@ Nature
Open to All Scouts
It is recommended that you start working on requirement #4
A great introduction badge to all areas of nature.
Offered Per 3
OceanographyMB
@ Nature
Open to All Scouts
Do Req 8a or 8b at home or 8c at camp.
Offered Per 3
OrienteeringMB
@ Scoutcraft
Open to Returning Scouts
Should have map & compass requirements completed through First Class.
Requirement #7 - Take part in two orienteering events before camp.
Bring an orienteering compass if you have one.
Paddleboard BSA
@ Aquatics
Open to Scouts 13 and older
Needs to be classified as a Swimmer
Offered Per (4-6) M or (4-6) T or
(4-6) W or (4-6) R
Personal Fitness MB
@ Sports
Open to Returning Scouts
Requirement #1a & 1b Ð complete before camp.
Requirement #7 & #8 Ð complete after camp.
Eagle Required merit badge
Offered Per 3
Personal Management MB
@ Trail to Eagle
Open to Scouts 13 or older
Requirement #2 takes 13 weeks to complete a personal expense report.Requirement #1 and #8 are family based requirements that must be done at home.
Merit badge pamphlet is required for this badge.
Eagle Required merit badge
Offered Per 3
PhotographyMB
STEAMCenter
Open to All Scouts
Participants must bring a digital camera from home.You will not be able to complete the requirements with a phone camera.
Pistol Program
@ Shooting Sports
Open to Scouts 14 or older
Must have parent sign ÒParticipation and Hold Harmless AgreementÓ
Participants will not earn a merit badge.
Class size limited to 8
Offered 
1:00-5:00pm M&T or 
1:00-5:00pm W&R



Merit Badge
Area/Location
Available to
Notes
Prerequisites/Preparation
Additional Information
Pioneering MB
@ Scoutcraft
Open to Returning Scouts
Requirement #2a Ð Complete the rope related requirements up through First Class.
Polaris
@ Polaris Area
Open to first year campers
Needs to be a first year camper
Double Period Class Per 1 & 2.
Will include a day hike and an overnight campout.
Scouts need to bring extra water bottles and a day pack for the hike.
Polaris First Class
@ Polaris Area
Open to first year campers
Needs to be a first year camper who has completed most of the Tenderfoot and Second Class requirements
Will include an overnight campout.
Scouts need to bring extra water bottles.
Offered Per 3
Polaris Aquatics
@ Aquatics
Open to first year campers
Needs to be a first year camper.
This is an optional first year program
Offered Per 3
Pulp and PaperMB
@ Craftshop
Open to All Scouts
Offered Per 3
RadioMB (Amateur Radio Option)
STEAMCenter
Open to All Scouts
Offered Evenings (M-R)
Rifle Shooting MB
@ Shooting Sports
Open to Returning Scouts
None
Class Size Limited to 16
Offered Per 1 or 2 or 3
RoboticsMB
TechCenter
Open to Returning Scouts
Complete Req #6a or be prepared to do Req #6b (Robotics competitions)
Double Period Class Per 2 & 3
Rowing MB
@ Aquatics
Open to All Scouts
Needs to be classified as a Swimmer.
Bring footwear that can get wet.
Badge could be challenging for small frame boys
Offered Per 1 or 3
Scuba DivingMB
@ Aquatics
Open to Scouts 13 and older
See SCUBA description on page 36 for details
SculptureMB
@ Craftshop
Open to Returning Scouts
None
Offered Per 1



Merit Badge
Area/Location
Available to
Notes
Prerequisites/Preparation
Additional Information
Search and RescueMB
@ Scoutcraft
Open to Returning Scouts
None
Offered Per 1
Shotgun Shooting MB
@ Shooting Sports
Open to Scouts 13 and older
Must be at least 13 years old.
Preferred that they already have Rifle Shooting MB
Single Period Class
Offered Per 1 or 2 or 3
Class Size Limited to 6
Signs, Signals, and Codes MB
@ Scoutcraft
Open to Scouts 13 and older
Scouts will need to spend significant time before camp to begin to learn American Sign Language, Morse code, Braille, semaphore, nautical flags, trail markings, and other nonverbal communications.
Small Boat Sailing MB
(Sailing Experience)
@ Aquatics
Open to Scouts 13 and older
Needs to be classified as a Swimmer and have either Rowing MB or CanoeingMB
Scouts need to sign-up for one of the Older Boy Sailing Experience sessions and attend the evening before.
See page 41 for details.
Snorkling BSA
@ Aquatics
Open to Scouts 13 and older
Needs to be classified as a Swimmer
Offered Per (4-6) M or (4-6) T or
(4-6) W or (4-6) R
Soil & Water Conservation MB
@ Nature
Open to Returning Scouts
Space Exploration MB
STEAMCenter
Open to All Scouts
None
Offered Per 2
Sports MB
@ Sports
Open to All Scouts
Complete requirement #4 (play two sports) and requirement #5 (personal training)
Camp is providing a counselor for Scouts who have done the participation requirements.
Offered Per 1
Sustainability MB
@ Nature
Open to Scouts 13 and older
Req 1 - Do those parts that require you to get input from your family 
Req 2 - Do those parts that require you to get input from your family or town, city, county, or state, etc.
Double Period Class Per 2 & 3
Eagle Required merit badge
Offered Per 1
Swimming Instruction
@ Aquatics
Open to All Scouts
None
Offered Per 1 or 2
Swimming MB
@ Aquatics
Open to All Scouts
Needs to be classified as a Swimmer.
Good for younger Scouts who can swim.This badge is a prerequisite for many other aquatics badges
Offered Per 1 or 2 or 3



Merit Badge
Area/Location
Available to
Notes
Prerequisites/Preparation
Additional Information
Water Sports MB
(Water Skiing Experience)
@ Aquatics
Open to Scouts 13 and older
Needs to be classified as a Swimmer and have Swimming MB
Scouts need to sign-up for one of the Older Boy Water Skiing Experience sessions and attend the evening before/
See page 40 for details/
WeatherMB
@ Nature
Open to All Scouts
Complete one option for Req #9
Welding MB
@ Welding Hut
Open to Scouts 13 and older
None
Wear long sleeve shirt, long pants, and boots
Offered Per 3 and Evenings M-R
Class size limited:Per 3 max 8
Evenings max 12
Wilderness Survival MB
@ Scoutcraft
Open to Returning Scouts
Bring supplies for Req #5 (small survival kit)
On Wednesday Scouts will be sleeping in shelters they constructed.Recommend bringing space blanket to double as tarp or blanket
Offered Per 2
Wood CarvingMB
@ Craftshop
Open to All Scouts
Scouts must present their TotinÕ Chip at class for Req #2a or earn it at camp before FridayÕs class
Helpful if Scout brings a BSA approved carving knife to class
Offered Per 1 or 3

Download pdf of Prerequisites


Last Update: Feb 26, 2018