These badges have requirements that need to be complete before you come to camp.  If you don’t do them, you will get a partial.

 

These merit badges have prerequisites that must be met before you can signup for the badge.

 

These merit badges will be a partial until you complete some requirements that you must do after camp.

 

 

Merit Badge

Area/Location

Available to

Notes

Prerequisites/Preparation

Additional Information

 

Animation MB

 

@ STEAM Center

 

Open to All Scouts

 

 

None

 

Offered Per 2

Class Size Limited to 12

 

Archaeology MB

 

@ STEAM Center

 

Open to All Scouts

 

 

None

 

 

 

Archery MB

 

@ Shooting Sports

 

Open to Returning Scouts

 

 

 

None

 

Single Period Class

Offered Per 1 or 2 or 3

Class Size Limited to 16

 

Art MB

 

@ Craftshop

 

Open to All Scouts

 

Requirement #6 - Visit a museum, art exhibit, art gallery, artists' co-op, or artist's workshop

 

Offered Per 1

 

Astronomy MB

 

@ STEAM Center

 

Open to Scouts 13 years or older

 

 

Requirement #8 – Complete one option or attend star party at camp

 

Offered Evenings (M->R)

Will require at least one star gazing session on a clear evening during camp.

 

Athletics MB

 

@ Sports

 

Open to Returning Scouts

 

Must Complete all of requirement #3 (participate for one season) and requirement #5 (Complete activities in four groups)

Camp is providing a counselor for Scouts who have done the participation requirements.

 

Offered Per 2

 

 

 

Backpacking MB

 

@ Scoutcraft

 

Open to Returning Scouts

 

 

Must Complete Requirement #10 and #11 after camp.

 

 

Bring a backpack designed for hiking.

 

 

 

Basketry MB

 

@ Craftshop

 

Open to Returning Scouts

 

 

 

None

 

May be challenging for younger Scouts.  May require some out of class work.

Offered Per 1

 

Bird Study MB

 

@ Nature Area

 

Open All Scouts

 

Bring a notebook for Requirement #5

 

Offered Per 3


 

 

Merit Badge

Area/Location

Available to

Notes

Prerequisites/Preparation

Additional Information

 

 

BSA Lifeguard

 

@ Aquatics

 

Open to adults and Scouts15 years of age or older

Requirement #6 - Show evidence of current training in American Red Cross First Aid and American Red Cross CPR/AED for the Professional Rescuer or equivalent.

Scouts must have Swimming MB, Lifesaving MB, and First Aid MB.

 

Offered Per (1-3) or Per (4-6)

May require some additional evening time

 

Camping MB

 

@ Scoutcraft or Polaris

 

Open to Scouts 13 and older

Requirements #4b – help a patrol prepare for an actual campout..

#8d - Cook at least one breakfast, one lunch, and one dinner for your patrol …

#9 a – 20 days & nights & 9b special experiences.

Requirement 5e - Bring backpack and be prepared to do an overnight at camp.

Eagle Required merit badge

Offered Per 3 or Per (4-6) M&T

 

Canoeing MB

 

@ Aquatics

 

Open to Returning Scouts

 

 

Needs to be classified as a Swimmer.

 

Bring footwear that can get wet for swamping.

 

Offered Per 2 or Per 3

 

Chess MB

 

@ Dining Hall w/Trail to Eagle Staff

 

Open to All Scouts

 

 

 

None

 

Evening merit badge.  Be part of the Camp Hinds Weekly Chess Tournament.

Offered Evenings (M->R)

 

Citizenship in Community MB

 

@ Trail to Eagle

 

Open to Scouts 13 or older

 

#3 – Attend meeting & be ready to discuss 3b

#4b – Interview

#7c - volunteer at least eight hours

#8 – bring information to complete

 

 

Eagle Required merit badge

 

Offered Per 1 or Per (4-6) W&R

 

Citizenship in the Nation MB

 

@ Trail to Eagle

 

Open to Scouts 13 or older

Requirement #2 –Visit 2 nationally approved places, etc.

#3 – Read front page or watch news for 5 days and be prepared to discuss, etc.

#8 – Write letter to Senator or Congressman, etc.

 

 

Eagle Required merit badge

 

Offered Per 2 or Per (4-6) M&T

 

Citizenship in World MB

 

@ Trail to Eagle

 

Open to Scouts 13 or older

 

 

 

 

 

 

Eagle Required merit badge

 

Offered Per 2 or Per 3

 

Climbing MB

 

@ COPE & Climbing

 

Open to Scouts 13 or older

 

 

Climbers need to bring long sleeve shirt, long pants, and acceptable footwear (sneakers or flexible closed toe shoes)

 

Climbing will be on our climbing wall and on open rock faces.

 

Double Period Class Per 1&2

 

Communication MB

 

@ Trail to Eagle

 

Open to Scouts 13 or older

Requirements #5 – Attend a public meeting, etc.

#8 - Plan a troop or crew court of honor, campfire program, or an interfaith worship service. etc.

 

 

Eagle Required merit badge

 

Offered Per 1 or Per (4-6) M&T

 

Composite Materials MB

 

@ Craftshop

 

Open to Returning Scouts

 

 

 

 

Cooking MB

 

@ Scoutcraft

 

Open to Returning Scouts

 

Requirements #1 - Bring in "Nutritional Facts" labels from 5 different food items.

# 4 - Cooking at home and bring all paper work and verification.

#6 - Trail and backpacking meals

 

Will be cooking lunch in Scoutcraft area on Wednesday or Thursday

Eagle Required merit badge

Offered Per 2 or Per 3

 


 


Merit Badge

Area/Location

Available to

Notes

Prerequisites/Preparation

Additional Information

 

 

Cycling MB

 

@ Sports

 

Open to Returning Scouts

 

Know the parts of a bicycle.

Will need to complete 25 mile and

50 mile rides after camp.

 

Double Period Class Per 1 & 2

Although camp has some bikes available, Scouts may feel more comfortable if the bring their own bike and helmet.

 

 

Digital Technology MB

 

@ STEAM Center

 

Open to All Scouts

 

Requirement #1 - Show your counselor your current, up-to-date Cyber Chip card.

 

 

 

 

Electronics MB

 

@ STEAM Center

 

Open to All Scouts

 

 

 

 

 

 

Emergency Preparedness MB

 

@ Scoutcraft

 

Open to Returning Scouts

Requirements #1 – Earn First Aid MB

#2c - Complete a family plan

#6c - Your community's emergency

          management director

#8a, 8b, 8c - troop mobilization

#9a, 9b or 9c – family safety

 

 

Eagle Required merit badge

 

Offered Per 1 or Per 3

 

Engineering MB

 

@ STEAM Center

 

Open to Returning Scouts

 

 

 

Bring a manufactured item from your home for requirement #1

 

Double Period Class Per 1&2

 

 

Environmental Science MB

 

@ Nature

 

Open to Scout 13 or older

 

 

Merit badge pamphlet is required for this class

Double Period Class Per 1&2 or

Per 2&3

Class requires some hand written essays.

 

Eagle Required merit badge

 

Exploration MB

 

@ Scoutcraft

 

Open to Scout 13 or older

 

 

On Thursday Scouts will be on an overnight Expedition.

 

 

 

Fingerprinting MB

 

@ Craftshop

 

Open to All Scouts

 

 

Bring a pencil to dinner.  Class starts immediately after dinner on Monday or Tuesday.

 

 

Offered Evening M or T

 

Fire Safety MB

 

@ Scoutcraft

 

Open to All Scouts

Requirement #6a - Draw a home fire-escape plan, create a home fire-drill schedule, and conduct a home fire drill.

#11 - Visit a fire station, etc.

 

 

Offered Per 2

 

First Aid MB

 

@ Scoutcraft

 

Open to All Scouts

Requirements #1 – Must have first aid skills up to and including First Class.

#5 – Make a first aid kit for your home and bring picture of kit to camp.

 

 

 

Eagle Required merit badge

 

Offered Per 1 or Per 2

 

Fish and Wildlife Management

 

@ Nature

 

Open to All Scouts

 

 

 

Offered Per 3

 


 


Merit Badge

Area/Location

Available to

Notes

Prerequisites/Preparation

Additional Information

 

 

Fishing MB

 

@ Nature

 

Open to All Scouts

Req #9 - Catch at least one fish and identify it.

Req #10 - Clean and cook a fish you have caught.

Bring documentation that you have completed these requirement.

Camp Hinds does have poles available to Scouts, however, we welcome Scouts to bring their personal fishing gear.

 

Offered Per 1

 

Fly Fishing MB

 

@ Nature

 

Open to Returning Scouts

Requirement #10 - Catch at least one fish, clean it, and cook it. Scouts may have to devote some out of class time to fishing in our lake or river or bring documentation that they have completed this requirement.

Camp Hinds does have poles available to Scouts, however, we welcome Scouts to bring their personal fly fishing gear.

 

 

Forestry MB

 

@ Nature

 

Open to All Scouts

 

 

None

 

 

Offered Per 1

 

 

Geocaching MB

 

@ STEAM Center

 

Open to Returning Scouts

 

 

 

 

A GPS device is helpful but not required.

 

Offered Per 1

 

 

Golf MB

 

@ Sports

 

Open to Scout 13 or older

 

 

 

 

 

Offered Per 3 thru 6

 

Graphic Arts MB

 

@ STEAM Center

 

Open to all Scouts

 

 

 

 

 

Bring a white t-shirt to print on

 

 

 

 

Hiking MB

 

@ COPE & Climbing

 

Open to Returning Scouts

Requirement 4 can be partially fulfilled at camp 1x5mi, 3x10mi, 1x15mi.

Requirements 5 (20 mi) and 6 (reflections) would need to be completed after camp.

 

 

Offered Per 3.

 

Indian Lore MB

 

@ Craftshop

 

Open to All Scouts

 

Requirement #2 - Give the history of one American Indian tribe

 

 

Offered Per 3

 

Insect Study MB

 

@ Nature

 

Open to Returning Scouts

 

Requirement #9 - Raise an insect through the complete metamorphosis

 

 

 

 

Inventing MB

 

@ STEAM Center

 

Open to All Scouts

 

Requirement #8 – Participate in club or visit a museum.  Bring documentation.

 

 

 

 

Kayaking BSA

 

@ Aquatics

 

Open to Scouts 13 and older

 

Needs to be classified as a Swimmer

 

Offered Per (4-6) M or Per (4-6) T or

Per (4-6) W or Per (4-6) R

 

 


 


Merit Badge

Area/Location

Available to

Notes

Prerequisites/Preparation

Additional Information

 

 

Kayaking MB

 

@ Aquatics

 

Open to Returning Scouts

 

Needs to be classified as a Swimmer.

 

Bring footwear that can get wet for swamping.

 

Offered Per 1 or Per 2

 

Leatherwork MB

 

@ Craft shop

 

Open to All Scouts

 

 

 

 

Offered Per 2 or Per 3

 

Lifesaving MB

 

@ Aquatics

 

Open to Returning Scouts

Must pass the camp swimmer’s test.

Must complete swimming requirements through First Class and have Swimming Merit Badge.

 

Needs to participate in a CPR session at camp or present a CPR certification.

 

Offered Per 2 or Per 3

 

Mile Swim

 

@ Aquatics

 

Open to All Adults and Scouts

 

 

Needs to be classified as a Swimmer.

 

 

Offered at 7:00pm M->R

Have a conflict – see the Aquatics Director for an alternate time

 

Mammal Study MB

 

@ Nature

 

Open to All Scouts

 

Requirement 3c – Scouts may find it easier to write the report at home.

 

 

 

 

 

Model Design & Building MB

 

@ STEAM Center

 

Open to Returning Scouts

 

 

#5 – Build a special-effects model of a fantasy spacecraft - Start working on this requirement.

 

Meets Double Period 2&3

 

 

 

Motorboating MB

 

@ Aquatics

 

Open to Scouts 13 and older

 

Needs to be classified as a Swimmer.

Must have Swimming MB and one boating merit badge.

Class Size is limited

Needs to participate in a CPR session at camp or present a CPR certification.

 

Offered Per 1 or Per 2 or Per 3

 

Moviemaking MB

 

@ STEAM Center

 

Open to All Scouts

 

 

 

Double Period Class

 

Music MB

 

@ Rec Hall

 

Open to All Scouts

Requirement #3 -If you have participated in your school band or chorus please bring a note/program showing your participation.

#4 – Bring documentation

Evening merit badge.  Meets Monday, Wednesday, and Thursday.

 

Scouts are welcome to bring instruments to play in class.

 

 

Nature MB

 

@ Nature

 

Open to All Scouts

 

It is recommended that you start working on requirement #4

A great introduction badge to all areas of nature.

 

 

 

Oceanography MB

 

@ Nature

 

Open to All Scouts

 

Do Req 8a or 8b at home or 8c at camp.

 

 

 

 

 


 

 

Merit Badge

Area/Location

Available to

Notes

Prerequisites/Preparation

Additional Information

 

 

Orienteering MB

 

@ Scoutcraft

 

Open to Returning Scouts

Should have map & compass requirements completed through First Class.

Requirement #7 - Take part in two orienteering events before camp.

 

Bring an orienteering compass if you have one.

 

Offered Per 1

 

Paddleboard BSA

 

@ Aquatics

 

Open to Scouts 13 and older

 

 

Needs to be classified as a Swimmer

 

Offered Per (4-6) M or Per (4-6) T or

Per (4-6) W or Per (4-6) R

 

 

Personal Fitness MB

 

@ Sports

 

Open to Returning Scouts

Requirement #1a (Physical exam) & 1b (Dental Exam) – complete before camp.

Requirement #7 & #8 (physical fitness program) - complete after camp.

 

 

Eagle Required merit badge

 

Offered Per 3

 

Personal Management MB

 

@ Trail to Eagle

 

Open to Scouts 13 or older

Requirement #2 takes 13 weeks to complete a personal expense report.  Requirement #1 and #8 are family based requirements that must be done at home.

Merit badge pamphlet is required for this badge.

Eagle Required merit badge

 

Offered Per 3

 

Photography MB

 

@ STEAM Center

 

Open to All Scouts

 

Participants must bring a digital camera from home.  You will not be able to complete the requirements with a phone camera.

 

 

Offered Per 3

 

Pistol Program

 

@ Shooting Sports

 

Open to Scouts 14 or older

 

Must have parent sign “Participation and Hold Harmless Agreement”

Participants will not earn a merit badge.

Class size limited to 8

Offered

1:00-5:00pm M&T or

1:00-5:00pm W&R

 

Pioneering MB

 

@ Scoutcraft

 

Open to Returning Scouts

 

 

 

 

Offered Per 1

 

Plant Science

 

@ STEAM Center

 

Open to Returning Scouts

 

 

 

 

Offered Per 3

 

Polaris

 

@ Polaris Area

 

Open to first year campers

 

 

Needs to be a first year camper

Double Period Class Per 2&3.

Will include a day hike and an overnight campout.

Scouts need to bring extra water bottles and a day pack for the hike.

 

Polaris First Class

 

@ Polaris Area

 

Open to first year campers

 

 

Needs to be a first year camper who has completed most of the Tenderfoot and Second Class requirements

Will include an overnight campout.

Scouts need to bring extra water bottles.

 

Offered Per 1

 

 

Pottery MB

 

@ Craftshop

 

Open to All Scouts

 

Could be a partial if we don’t locate a kiln.

 

 

Offered Per 2

 


 

 

Merit Badge

Area/Location

Available to

Notes

Prerequisites/Preparation

Additional Information

 

Programming MB

 

@ STEAM

 

Open to All Scouts

 

Requirement 1a - Show your counselor your current, up-to-date Cyber Chip.

 

 

Offered Per 1

Class Size Limited to 12

 

 

Pulp and Paper MB

 

@ Craftshop

 

Open to All Scouts

 

 

 

 

 

Radio MB (Amateur Radio Option)

 

@ STEAM Center

 

Open to All Scouts

 

 

 

 

 

 

Rifle Shooting MB

 

@ Shooting Sports

 

Open to Returning Scouts

 

 

 

None

 

Class Size Limited to 16

 

Offered Per 1 or Per 2 or Per 3

 

Robotics MB

 

@ STEAM Center

 

Open to Returning Scouts

 

Complete Req #6a or be prepared to do Req #6b (Robotics competitions)

 

Double Period Class

 

Rowing MB

 

@ Aquatics

 

Open to All Scouts

 

 

Needs to be classified as a Swimmer.

 

Bring footwear that can get wet.

 

Badge could be challenging for small frame Scouts

 

Offered Per 1 or 3

 

 

Scuba Diving MB

 

@ Aquatics

 

Open to Scouts 13 and older

 

See SCUBA description on page 39 for details

 

 

 

Sculpture MB

 

@ Craftshop

 

Open to Returning Scouts

 

 

None

 

 

 

 

Search and Rescue MB

 

@ Scoutcraft

 

Open to Returning Scouts

 

 

None

 

 

 

 

 

Shotgun Shooting MB

 

@ Shooting Sports

 

Open to Scouts 13 and older

 

 

Must be at least 13 years old.

Preferred that they already have Rifle Shooting MB

 

Single Period Class

Offered Per 1 or Per 2 or Per 3

Class Size Limited to 6

 

Signs, Signals, and Codes MB

 

@ Scoutcraft

 

Open to Scouts 13 and older

Scouts will need to spend significant time before camp to begin to learn American Sign Language, Morse code, Braille, semaphore, nautical flags, trail markings, and other nonverbal communications.

 

 

Offered Per 3

 

 


 

 

Merit Badge

Area/Location

Available to

Notes

Prerequisites/Preparation

Additional Information

 

Small Boat Sailing MB

(Sailing Experience)

@ Aquatics

 

Open to Scouts 13 and older

 

Needs to be classified as a Swimmer and have either Rowing MB or Canoeing MB

 

 

Scouts need to sign-up for one of the Older Scout Sailing Experience sessions and attend the evening before.

See page 45 for details.

 

 

Snorkling BSA

 

@ Aquatics

 

Open to Scouts 13 and older

 

 

Needs to be classified as a Swimmer

 

Offered Per (4-6) M or Per (4-6) T or

Per (4-6) W or Per (4-6) R

 

 

Soil & Water Conservation MB

 

@ Nature

 

Open to Returning Scouts

 

 

 

Space Exploration MB

 

@ STEAM Center

 

Open to All Scouts

 

 

None

 

 

 

 

Sports MB

 

@ Sports

 

Open to All Scouts

 

Complete requirement #4 (play two sports) and requirement #5 (personal training)

Camp is providing a counselor for Scouts who have done the participation requirements.

 

Offered Per 1

 

Sustainability MB

 

@ Nature

 

Open to Scouts 13 and older

Req 1 - Do those parts that require you to get input from your family
Req 2 - Do those parts that require you to get input from your family or town, city, county, or state, etc.

 

Double Period Class

Eagle Required merit badge

 

 

 

 

Swimming Instruction

 

@ Aquatics

 

Open to All Scouts

 

 

 

None

 

 

Offered Per 1 or Per 2

 

Swimming MB

 

@ Aquatics

 

Open to All Scouts

 

 

Needs to be classified as a Swimmer.

 

Good for younger Scouts who can swim.  This badge is a prerequisite for many other aquatics badges

 

Offered Per 1 or Per 2 or Per 3

 

 

Textile MB

 

@ Craftshop

 

Open to All Scouts

 

 

 

 

 

 

Offered Per 2

 

 

Water Sports MB

(Water Skiing Experience)

@ Aquatics

 

Open to Scouts 13 and older

 

 

Needs to be classified as a Swimmer and have Swimming MB

 

 

Scouts need to sign-up for one of the Older Scout Water Skiing Experience sessions and attend the evening before/

See page 44 for details/

 

 

Weather MB

 

@ Nature

 

Open to All Scouts

 

Complete one option for Req #9

 

 

Offered Per 2

 

 

 


 

 

Merit Badge

Area/Location

Available to

Notes

Prerequisites/Preparation

Additional Information

 

Welding MB

 

@ Welding Hut

 

Open to Scouts 13 and older

 

 

 

None

Wear long sleeve shirt, long pants, and boots

Offered Evenings M-R

Class size limited: max 12

 

 

Wilderness Survival MB

 

@ Scoutcraft

 

Open to Returning Scouts

 

Bring supplies for Req #5 (small survival kit)

On Wednesday Scouts will be sleeping in shelters they constructed.  Recommend bringing space blanket to double as tarp or blanket

Offered Per 2

 

Wood Carving MB

 

@ Craftshop

 

Open to All Scouts

 

Scouts must present their Totin’ Chip at class for Req #2a or earn it at camp before Friday’s class

 

Helpful if Scout brings a BSA approved carving knife to class

 

Offered Per 1 or Per 3